The Games Player Paradigm is one of several judging philosophies used in academic policy and parliamentary debate. Under this view, a debate round is analogous to a competitive game: debaters are players, arguments are moves, and the judge functions as a referee who scores based on how skillfully each side maneuvers within agreed-upon rules. The paradigm contrasts with the stock issues judge (who checks whether the affirmative meets fixed burdens like harms, inherency, solvency, and topicality), the policymaker judge (who weighs the plan as if legislating), the hypothesis tester judge (who treats the resolution as a hypothesis to be falsified), and the tabula rasa judge (who accepts almost any framework the debaters introduce).
Key features of the games-player approach include:
- Strategic flexibility. Almost any argument is permissible if it is run well, including counterplans, kritiks, theory, and non-traditional positions.
- Debater-driven rules. The norms of the round (what counts as abuse, what frameworks apply) are largely set by the participants through argumentation rather than imposed by the judge.
- Technical execution matters. Dropped arguments, line-by-line refutation, and clash are weighted heavily because they reflect skill at "playing" the game.
- Reduced real-world weighing. Unlike the policymaker, the games player does not require that the plan be desirable in the real world; winning the game is what determines the ballot.
The paradigm was articulated and popularized in U.S. intercollegiate policy debate literature during the 1970s and 1980s, alongside other paradigms catalogued by scholars such as David Zarefsky and discussed in journals like Argumentation and Advocacy (formerly the Journal of the American Forensic Association). Critics argue it encourages esoteric arguments and "spreading" that alienate lay audiences; defenders respond that it rewards rigor, preparation, and adaptability, and that explicit paradigm disclosure lets debaters tailor strategy to the judge.
Example
In a 2019 NDT-style policy round, a judge disclosing as a "games player" voted affirmative because the negative dropped a permutation, regardless of whether the plan would actually pass Congress.
Frequently asked questions
A policymaker weighs whether the plan should be enacted in the real world; a games player only asks who argued better within the round's established rules.
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